package com.googlecode.springgameengine.actor;

/**
 *
 * @author Maciej
 */
public abstract class Actor {
	
	private float x, y, z;
	private float yaw, pitch, roll;
	
	public float getX() {
		return x;
	}

	public void setX(float x) {
		this.x = x;
	}

	public float getY() {
		return y;
	}

	public void setY(float y) {
		this.y = y;
	}

	public float getZ() {
		return z;
	}

	public void setZ(float z) {
		this.z = z;
	}

	public float getPitch() {
		return pitch;
	}

	public void setPitch(float pitch) {
		this.pitch = pitch;
	}

	public float getRoll() {
		return roll;
	}

	public void setRoll(float roll) {
		this.roll = roll;
	}

	public float getYaw() {
		return yaw;
	}

	public void setYaw(float yaw) {
		this.yaw = yaw;
	}
}
